The turret is your weapon. CyberTankz has 11 standard turrets, each with its own damage profile, rate of fire and role. Like hulls, every turret upgrades from M0 to M3. Damage is shown as a minimum–maximum range; most weapons also fall off with distance. All values below are read straight from the server config.
Sorted by M0 price. Rate of fire is shots per minute; Shaft and Railgun charge instead of firing continuously. Continuous weapons (Firebird, Freeze, Vulcan) show damage per second, and Isida’s figure is healing per second — it is a support weapon.
Every turret in detail
Smoky
Medium-caliber tank gun. It is used in light and training tanks. It is wide spread used because it is affordable and easy to operate. If you want to act like a guenilla, it certainly suits your needs. Fix it on light armor and enjoy speed among monster tanks.
Skins: Smoky XT
Critical hit: 15.0% chance for ×1.268 damage.
Stat
M0
M1
M2
M3
Damage
220 - 280
290 - 370
350 - 450
440 - 560
Impact force
150
210
272
330
Rate of fire
30.0/min
31.6/min
34.3/min
37.5/min
Turret turn rate
57.3°/s
63.0°/s
74.5°/s
103.1°/s
Critical chance
5%
10%
14%
20%
Price (crystals)
Free
11 000
114 800
268 600
Unlocks at rank
1
10
22
27
Firebird
In close city quarters battles, there is no better weapon than a flame spitter. This is a weapon of mass destruction The heat will melt down any tank and its crew. This weapon is highly effective in a confined space on slow moving tanks.
Skins: Firebird XT
Critical hit: 5.0% chance for ×1.25 damage.
Stat
M0
M1
M2
M3
Damage
320/sec
440/sec
560/sec
720/sec
Range
23.7 m
25.6 m
27.5 m
30.0 m
Spray angle
9.4°
15.9°
22.8°
31.2°
Turret turn rate
91.7°/s
103.1°/s
126.1°/s
171.9°/s
Price (crystals)
150
7 100
94 600
275 000
Unlocks at rank
1
8
20
29
Twins
This fast plasma gun with two tubes will melt enemy in seconds. Just remember that forced plasma generator, hid in this baby, eats a lot of energy, and gunfire accuracy is not the best ideal for dynamic firefight on a mid-distance.
Skins: Twins XT
Critical hit: 6.0% chance for ×2.35 damage.
Stat
M0
M1
M2
M3
Damage
88 - 105
114 - 139
140 - 172
170 - 210
Impact force
83
108
132
160
Rate of fire
190.0/min
191.5/min
192.0/min
193.5/min
Range
60.7 m
65.2 m
69.8 m
75.0 m
Turret turn rate
80°/s
106.8°/s
121.2°/s
133.5°/s
Price (crystals)
150
35 100
132 600
259 000
Unlocks at rank
1
14
19
27
Railgun
If mid-caliber guns are not enough for your self-expression, this toy is right for you. Large-caliber gun with huge muzzle speed and uranic core shells. You can get several targets with a single shot, because it goes through the enemy. Complex recoil reduction system needs a lot of power to function. Ideal for long-range trench warfare and sniping.
Skins: Railgun XT
Critical hit: 23.0% chance for ×1.25 damage.
Stat
M0
M1
M2
M3
Damage
680 - 1060
900 - 1370
1110 - 1680
1330 - 1990
Impact force
280
419
560
700
Rate of fire
8.0/min
8.2/min
8.5/min
8.7/min
Turret turn rate
34.4°/s
40.1°/s
57.3°/s
80.2°/s
Price (crystals)
250
31 400
96 100
218 300
Unlocks at rank
2
13
18
26
Isida
The idea of this unique weapon arose in the times of the cold war but was realized only with development of quantum physics
and nanotechnologies. The heart of this wonder-machine is generator of nanorobots able to reproduce or destroy the structure of any non-biologocal material. The weapon is equipped with impulse emitter which allows to transport nanomass in the magnetic channel at a distance of about twenty meters. Molecular material, derived during nanorobots functioning in the mode of target destruction, is used to fix own chassis.
Critical hit: 5.0% chance for ×1.5 damage.
Stat
M0
M1
M2
M3
Healing
600/sec
753/sec
922/sec
1062/sec
Damage drain
800/sec
1000/sec
1220/sec
1400/sec
Rate of fire
10.75/min
10.13/min
9.52/min
9.0/min
Healing radius
35.9 m
40.88 m
45.79 m
50.0 m
Turret turn rate
74.5°/s
83.1°/s
97.4°/s
120.3°/s
Price (crystals)
1 800
18 600
68 000
206 900
Unlocks at rank
6
10
16
23
Thunder
This ''Type 2'' middle-caliber gun is the best choice for dynamic battle. Splash damage(make sure you won't hit yourself) allows you to attack a group of enemy vehicles. Equiped with light armor Thunder is one of the most dangerous weapons on the battlefield.
Skins: Thunder XT
Critical hit: 23.0% chance for ×1.289 damage.
Stat
M0
M1
M2
M3
Damage
420 - 680
550 - 830
680 - 990
780 - 1100
Impact force
135
196
257
300
Rate of fire
17.1/min
19.0/min
22.2/min
26.7/min
Range
53.5 m
59.6 m
65.7 m
70.0 m
Turret turn rate
45.8°/s
51.6°/s
65.9°/s
91.7°/s
Price (crystals)
500
38 600
110 500
206 200
Unlocks at rank
3
14
19
23
Freeze
The concept of «Freeze» weapon system was created in the desolate Russian village. Using old broken refrigerator «Sever» and vacuum cleaner «Buran» local inventor made «freeze thrower». Professional engineer who had been fishing near the village noticed this invention and brought it to the Zhukov Research institute. There clumsy «freeze thrower» became fomidable «Freeze» gun. It showers enemy with the chemical composition based on freon. Victim gets damagers and all its movements and processes become slower. Thought a flow of flame can unfreeze target.
Critical hit: 3.0% chance for ×1.6 damage.
Stat
M0
M1
M2
M3
Damage
390/sec
540/sec
690/sec
800/sec
Range
24.8 m
26.7 m
28.6 m
30.0 m
Spray angle
20.0°
23.5°
26.2°
30.0°
Turret turn rate
83.1°/s
93.4°/s
111.7°/s
146.1°/s
Price (crystals)
600
22 600
61 400
221 500
Unlocks at rank
4
11
15
24
Ricochet
«Ricochet» plasma gun is a new secret project of Siberian scientists. To produce this gun team of 22 high-class professionals have been working in the underground bunker more then three years without permission to exit on the surface. And their have created unique weapon. It throws plasma charges cloaked with «clever» minus-field. When such charge hits the tank it explodes but it bounces of any other surface. So using «Ricochet» you can defeat even targets out of over visibility range. But be careful! Do not stand in the way of a released charge, so you can do damage to youself.
Critical hit: 7.0% chance for ×1.349 damage.
Stat
M0
M1
M2
M3
Damage
190 - 230
240 - 290
290 - 350
320 - 380
Impact force
146
183
219
240
Rate of fire
100.0/min
104.3/min
107.1/min
120.0/min
Range
67.4 m
72.3 m
77.2 m
80.0 m
Turret turn rate
74.5°/s
83.1°/s
97.4°/s
120.3°/s
Price (crystals)
1 900
24 300
89 200
272 100
Unlocks at rank
6
11
18
29
Shaft
The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight in long and short distances, as you can shoot without using a sniper scope.
Critical hit: 18.0% chance for ×1.268 damage.
Stat
M0
M1
M2
M3
Damage
550 - 680
690 - 830
840 - 990
900 - 1060
Aimed shot damage
1500
1897
2338
2947
Impact force
167
233
301
330
Rate of fire
17.6/min
18.8/min
20.0/min
21.4/min
Turret turn rate
28°/s
30°/s
34°/s
40°/s
Price (crystals)
1 200
17 900
103 600
207 200
Unlocks at rank
5
10
20
25
Hammer
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Critical hit: 13.0% chance for ×1.527 damage.
Stat
M0
M1
M2
M3
Damage
575
756
934
1113
Impact force
18
26
34
42
Rate of fire
150.0/min
105.5/min
109.2/min
115/min
Range
50.4 m
55.2 m
60.1 m
65.0 m
Turret turn rate
70.0°/s
80.7°/s
95.3°/s
112.2°/s
Price (crystals)
350
37 000
117 000
455 000
Unlocks at rank
1
12
18
26
Vulcan
Cannon for combat at medium range. It has instant damage delivery, a limited maximum damage range, and a linear damage falloff. Outside the minimum damage range, does not deal full damage. From balloon cannons, it inherits the mechanics of the striking element in the form of a thin non- discrete jet of bullets (which do not fan out when the turret turns). Before the start of shooting and after the end of shooting, pauses are necessary for spinning up and stopping the barrels. It can shoot endlessly, however, after emptying the tank, it begins to gradually heat up the tank, which leads to receiving self-damage from burning. The amount of burning damage and its duration is determined by how long the shooter fires with an empty tank. «A jet> of bullets exerts a physical effect on the target in the form of pressure. The gun has a gyroscope that compensates for the shift in the direction of fire when the hull turns (either independently or due to physical impact from an enemy hit). It has a vertical auto-guidance.
Critical hit: 1.4% chance for ×3.75 damage.
Stat
M0
M1
M2
M3
Damage
270/sec
357/sec
397/sec
476/sec
Impact force
55
85
111
136
Rate of fire
30.0/min
31.6/min
34.3/min
37.5/min
Range
130.4 m
154.8 m
179.1 m
200.0 m
Turret turn rate
57.3°/s
63.0°/s
74.5°/s
103.1°/s
Price (crystals)
450
28 300
82 700
232 350
Unlocks at rank
1
12
20
27
Special turrets
Event and mode weapons. They are not part of the normal M0–M3 upgrade path.
Special Terminator
An improved version of the «Railgun» cannon, surpassing all its existing modifications in characteristics. The already powerful «Railgun» of the third modification is inferior by a head to its analogue XT. It has a bold and technological appearance that will be remembered by enemies until the end of days. As long as the tanker has this powerful unit, nothing threatens him. Alas, this weapon was produced in limited quantities and not everyone will be able to buy it in time. So it's better to hurry up to have time to become its owner.
Critical hit: 20.0% chance for ×1.289 damage.
Stat
M0
Damage
65 - 100
Impact force
150
Rate of fire
5.5/min
Turret turn rate
95.4°/s
Augments
Between modifications, ten micro-upgrades raise a turret's stats step by step. Fully upgraded turrets can also equip an augment — a modification that reshapes how the weapon behaves, trading one property for another rather than simply adding power. Every augment and the exact stat changes it applies are listed on the augments page.