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Turret Augments
An augment reshapes how a turret behaves. Augments are not straight upgrades — almost every one trades a property away to buy another, so the right augment depends on your hull, your map and your role. The tables below list the exact change each augment applies to the weapon's own values.
Read x% as a multiplier on the weapon's stock value and = n as a flat replacement. A negative number on a cost or reload is an improvement; a negative number on damage or range is the price you pay for it.
Firebird
Augment What it changes
Compact fuel tanks burn_hit_threshold -66%, heating_speed +100% High-pressure pump cone_angle -75%, range +50% Incendiary mix burn_hit_threshold = 0, max_damage +25%, min_damage +25%
Freeze
Augment What it changes
Corrosive mix coolingSpeed = 0, max_damage +25%, min_damage +25% High-pressure pump damageAreaConeAngle -75%, damageAreaRange +20% Shock freeze coolingSpeed +200%, criticalHitChance = 0, (base crit 3% x1.6)
Isida
Augment What it changes
Broadband radiators lockAngle +60%, maxRadius -15% Nanomass reactor dischargeRate +50%, lockAngle -40%, maxRadius +20% Support nanobots criticalHitChance = 0, heal_multiplier +50%, max_damage -40%, min_damage -40%, (base crit 5% x1.5)
Railgun
Augment What it changes
«Death Herald» compulsator charingTime +50%, pierceDivisor = 1.25 Electromagnetic accelerator "Scout" charingTime -15%, max_damage -15%, min_damage -15%, reloadMsec -15% Hyperspace rounds charingTime -10%, criticalHitChance = 0, impactCoeff = 0, min_damage_percent -67%, pierceDivisor = 0.8, (base crit 23% x1.25) Large caliber rounds charingTime +25%, max_damage +20%, min_damage +20%, reloadMsec +15% Reinforced aiming transmission autoAimingAngleDown +50%, autoAimingAngleUp +50%, turretRotationAccel +50%, turretRotationSpeed +50% Round destabilization criticalHitChance = 50, criticalHitDamage +60%, (base crit 23% x1.25) Round stabilization min_damage_percent = 100, pierceDivisor = 1
Ricochet
Augment What it changes
Berserk rampMaxHits = 5, rampPerHit = 0.12, rampResetMs = 3000, rangePenaltyMax = 0.45, rangePenaltyPerUnit = 0.006 Destabilized plasma maxRicochetCount = 1, min_damage_percent +40% Minus-field stabilization reloadMsec +10%, shotDistance +100%, shotSpeed +100% Plasma-torch energyPerShot -30%, kickback -50%, maxRicochetCount = 1, reloadMsec -50%, shotSpeed -50%
Shaft
Augment What it changes
Heavy capacitors charge_rate +25%, discharge_rate -20%, max_energy +100%, min_aimed_shot_energy +100% Light capacitors charge_rate -50%, discharge_rate +20%, horizontal_targeting_speed +100%, max_energy -50%, min_aimed_shot_energy -50% Rapid-fire mode charge_rate +66%, fast_shot_energy = 369, min_aimed_shot_energy = 1000, reloadMsec -83% Short-band emitter reloadMsec +34%
Smoky
Augment What it changes
Assault rounds criticalHitChance = 0, impactCoeff +35%, min_damage_percent +30%, (base crit 15% x1.268) Autocannon criticalHitChance -15%, impactCoeff -67%, kickback -25%, reloadMsec -50%, (base crit 15% x1.268) Cryo rounds slow on crit High-precision aiming system max_damage_radius +50%, reloadMsec +100% Incendiary rounds burn on crit Supercumulative rounds criticalHitChance -60%, criticalHitDamage +100%, max_damage +30%, min_damage +30%, (base crit 15% x1.268)
Hammer
Augment What it changes
Adaptive reload magazineShotDelay +15%, magazine_shot_delay_on_hit -40% Dragon's Breath burn on crit Duplet magazineReloadTime +25%, magazineShotDelay -80%, magazineSize = 2 High-capacity ammo clip magazineReloadTime +20%, magazineSize = 5 Slugger min_damage_radius +25%, shot_radius -75% Stunning pellets stun on crit (1.2s)
Terminator
Augment What it changes
Missile launcher «Cyclone» nothing Missile launcher «Hunter» nothing Missile launcher «Uranium» criticalHitChance = 0, reloadMsec +20%, (base crit 20% x1.289) Remote rocket explosives nothing
Thunder
Augment What it changes
«Sledgehammer» rounds criticalHitChance = 0, maxSplashDamageRadius -60%, max_damage +40%, minSplashDamageRadius -60%, min_damage +40%, (base crit 23% x1.289) Small caliber charging machine reloadMsec -35% Subcaliber rounds impactForce +50%, reloadMsec -15%
Twins
Augment What it changes
Heavy plasmagun max_damage +30%, min_damage +30%, shot_radius +60%, shot_speed -45%, splash_radius = 8 Plasma accelerators reloadMsec +20%, shot_range +100%, shot_speed +100% Stable plasma impactCoeff +20%, shot_speed +20%
Vulcan
Augment What it changes
Incendiary band burn_hit_threshold = 8, burn_level = 1, reloadMsec +15% Reinforced aiming transmission autoAimingAngleUp -80%, turretRotationAccel +50%, turretRotationSpeed +50% Shooting speed regulator criticalHitChance +50%, reloadMsec +50%, spinDownTime -90%, spinUpTime -90%, (base crit 1.4% x3.75)
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