Turret Augments

An augment reshapes how a turret behaves. Augments are not straight upgrades — almost every one trades a property away to buy another, so the right augment depends on your hull, your map and your role. The tables below list the exact change each augment applies to the weapon's own values.

Read x% as a multiplier on the weapon's stock value and = n as a flat replacement. A negative number on a cost or reload is an improvement; a negative number on damage or range is the price you pay for it.

Firebird

AugmentWhat it changes
Compact fuel tanksburn_hit_threshold -66%, heating_speed +100%
High-pressure pumpcone_angle -75%, range +50%
Incendiary mixburn_hit_threshold = 0, max_damage +25%, min_damage +25%

Freeze

AugmentWhat it changes
Corrosive mixcoolingSpeed = 0, max_damage +25%, min_damage +25%
High-pressure pumpdamageAreaConeAngle -75%, damageAreaRange +20%
Shock freezecoolingSpeed +200%, criticalHitChance = 0, (base crit 3% x1.6)

Isida

AugmentWhat it changes
Broadband radiatorslockAngle +60%, maxRadius -15%
Nanomass reactordischargeRate +50%, lockAngle -40%, maxRadius +20%
Support nanobotscriticalHitChance = 0, heal_multiplier +50%, max_damage -40%, min_damage -40%, (base crit 5% x1.5)

Railgun

AugmentWhat it changes
«Death Herald» compulsatorcharingTime +50%, pierceDivisor = 1.25
Electromagnetic accelerator "Scout"charingTime -15%, max_damage -15%, min_damage -15%, reloadMsec -15%
Hyperspace roundscharingTime -10%, criticalHitChance = 0, impactCoeff = 0, min_damage_percent -67%, pierceDivisor = 0.8, (base crit 23% x1.25)
Large caliber roundscharingTime +25%, max_damage +20%, min_damage +20%, reloadMsec +15%
Reinforced aiming transmissionautoAimingAngleDown +50%, autoAimingAngleUp +50%, turretRotationAccel +50%, turretRotationSpeed +50%
Round destabilizationcriticalHitChance = 50, criticalHitDamage +60%, (base crit 23% x1.25)
Round stabilizationmin_damage_percent = 100, pierceDivisor = 1

Ricochet

AugmentWhat it changes
BerserkrampMaxHits = 5, rampPerHit = 0.12, rampResetMs = 3000, rangePenaltyMax = 0.45, rangePenaltyPerUnit = 0.006
Destabilized plasmamaxRicochetCount = 1, min_damage_percent +40%
Minus-field stabilizationreloadMsec +10%, shotDistance +100%, shotSpeed +100%
Plasma-torchenergyPerShot -30%, kickback -50%, maxRicochetCount = 1, reloadMsec -50%, shotSpeed -50%

Shaft

AugmentWhat it changes
Heavy capacitorscharge_rate +25%, discharge_rate -20%, max_energy +100%, min_aimed_shot_energy +100%
Light capacitorscharge_rate -50%, discharge_rate +20%, horizontal_targeting_speed +100%, max_energy -50%, min_aimed_shot_energy -50%
Rapid-fire modecharge_rate +66%, fast_shot_energy = 369, min_aimed_shot_energy = 1000, reloadMsec -83%
Short-band emitterreloadMsec +34%

Smoky

AugmentWhat it changes
Assault roundscriticalHitChance = 0, impactCoeff +35%, min_damage_percent +30%, (base crit 15% x1.268)
AutocannoncriticalHitChance -15%, impactCoeff -67%, kickback -25%, reloadMsec -50%, (base crit 15% x1.268)
Cryo roundsslow on crit
High-precision aiming systemmax_damage_radius +50%, reloadMsec +100%
Incendiary roundsburn on crit
Supercumulative roundscriticalHitChance -60%, criticalHitDamage +100%, max_damage +30%, min_damage +30%, (base crit 15% x1.268)

Hammer

AugmentWhat it changes
Adaptive reloadmagazineShotDelay +15%, magazine_shot_delay_on_hit -40%
Dragon's Breathburn on crit
DupletmagazineReloadTime +25%, magazineShotDelay -80%, magazineSize = 2
High-capacity ammo clipmagazineReloadTime +20%, magazineSize = 5
Sluggermin_damage_radius +25%, shot_radius -75%
Stunning pelletsstun on crit (1.2s)

Terminator

AugmentWhat it changes
Missile launcher «Cyclone»nothing
Missile launcher «Hunter»nothing
Missile launcher «Uranium»criticalHitChance = 0, reloadMsec +20%, (base crit 20% x1.289)
Remote rocket explosivesnothing

Thunder

AugmentWhat it changes
«Sledgehammer» roundscriticalHitChance = 0, maxSplashDamageRadius -60%, max_damage +40%, minSplashDamageRadius -60%, min_damage +40%, (base crit 23% x1.289)
Small caliber charging machinereloadMsec -35%
Subcaliber roundsimpactForce +50%, reloadMsec -15%

Twins

AugmentWhat it changes
Heavy plasmagunmax_damage +30%, min_damage +30%, shot_radius +60%, shot_speed -45%, splash_radius = 8
Plasma acceleratorsreloadMsec +20%, shot_range +100%, shot_speed +100%
Stable plasmaimpactCoeff +20%, shot_speed +20%

Vulcan

AugmentWhat it changes
Incendiary bandburn_hit_threshold = 8, burn_level = 1, reloadMsec +15%
Reinforced aiming transmissionautoAimingAngleUp -80%, turretRotationAccel +50%, turretRotationSpeed +50%
Shooting speed regulatorcriticalHitChance +50%, reloadMsec +50%, spinDownTime -90%, spinUpTime -90%, (base crit 1.4% x3.75)
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